The fact that you can still play "agent travel gambling" and "agent automated farming and money-making" in my game now just shows how much ingenuity players have surpassed the designers' imagination. The next step is to expand this freedom, giving players different achievement goals and allowing for experimentation. Compared to the traditional sandbox for observing agent behavior, the current approach of adapting different agent working methods/architectures to different strategic gameplay makes me feel like my Stardew Valley is about to become a strategy game after turning into a travel frog game! 🤣