Looking back on my first experience with GameFi, it was a Farmer's World imitation @DaoFarmer, also known as DaoFarmer for short. It was a pure numerical mining and selling game with a very simple process: buy collection props → consume resources to mine → harvest resources → sell resources
At that time, it was also because of the early big households' fomo that the price of collection props was much higher than the issue price. If I remember correctly, the highest-level props had a 6-day payback period. After buying low-level props and testing for a few days, I went all in on the highest-level mining machine (with the highest consumption and the highest profit), and entered the market at the highest point of 6888U, dreaming of a week payback period and a 3-fold return period in a month
The story after that was very interesting. The 6-day payback period became 14 days, and then a month. After a week, it was impossible to pay back forever. The project party began to introduce more consumption, and found that the price still could not be recovered, and gradually became soft rug
At that time, 6888U was basically all my liquidity in the market. With almost no income for several years due to the epidemic, I lost my shovel again. This loss taught me that in all fast-running games, as long as I don’t enter the market in the early stage, I will never touch it again no matter how good the rise is
I transferred all my $DFG to the pig king @KingPatoshi
This is the gold mine token in the game. I originally wanted to transfer the mining machine, but found that I couldn’t withdraw it from the contract (it should be necessary to repair the mining machine before withdrawing it)
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I hope @PalioAI and $PAL can become a Web3 Game that can be sustained for a long time instead of collapsing in a wave