After seven years of hard work, Wildcard carries half of my hopes for Q4.
(My game ID should be 1873274169167872. Add me, I might follow you on Twitter.)
Although it's not a "blockchain game," the game's performance undoubtedly had a significant impact on the $WC price, especially in the run-up to the token launch.
On the first day of the new product festival, I had to wait several minutes to enter a match, and I spent the entire afternoon playing against the same few people. Honestly, I was quite worried at the time.
But by the third day, everything started to improve—matching speeds improved significantly. In the morning, I could join a game in 10-30 seconds, a little slower in the afternoon, and then very fast again in the evening. Later, I saw the team open new servers in the US, Singapore, Brazil, and other places, and the player base was visibly increasing.
More importantly, almost everyone who has played Wildcard recognizes the quality of the game, and that's enough. What's most needed now is for it to truly attract Web2 players and open up the economic benefits channel from Web2 to Web3.
Also, today I saw the Wildcard banner on the Steam homepage again, appearing in a carousel. (See image)
It's currently ranked around 10th-12th on Steam's "Most Popular Upcoming" list.
Paradigm and ARB made a good choice. No wonder Paladin invested in two rounds after several years. Just waiting for the news! @Thousandsxyz's DC will have an AMD on Monday, and there will be a lot of explosive news.
For more information, see my tweet series.
9 articles in the Wildcard series:
Wildcard's "Web2 Gaming Experience + Web3 Economic System" Relationship
Our tg: