我有一个疑问:大家都在吐槽游戏中的快慢刀设计,那谁在喜欢这种设计呢?为什么厂商如此热衷于快慢刀呢?如果说魂系是为了受苦,其它游戏是为了什么?33 号远征队的快慢刀更离谱,挥刀半天就是不砍。我喜欢羊蹄山那样的,假动作再多无所谓,只要对方腿一动就百分百弹反。
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